Tron 2.0 is a great video game. You’re Jet Bradley, son of Alan Bradley, creator of the original Tron program. You end up getting (unwillingly) digitized into the computer world to help defend the system against a virus as well as determine what Future Control Industries (fCon) has in plan now that they’ve bought out Encom.
The game is phenomenal as far as graphics goes. It’s an older game (2003), but it looks identical to the 1982 movie, if not a little better. What really makes this game tick is the true geekiness of it. You’re in a computer. You have to download things. When you destroy an enemy, you can do a core dump and download all of its permissions and energy. You need those permissions to open certain doors / switches / emails. You also get upgrades (version numbers). You can increase your download speeds. You have to manage your memory to determine what programs can be running at any time such as weapons and defensive items.
In one scene, you’re on a ‘packet transport’ (basically a line of Recognizers carrying data payloads) which is similar in nature to taking an airplane flight in the real world. At one point, a voice chimes in over the intercom
"In the unlikely event of archive decompression, a subnet mask will appear in your overhead memory."
Yes, I giggled. I freely admit it.
rolled out on
Monday, June 20, 2005 3:53 PM